So, from the title of these mad ravings, you can gather that I will be raving about what a lot of people refer to as the ‘black sheep’ of the Gothic series, ArcaniA. I ended up picking this game up forcheap back in the day on Steam, I can’t remember what I paid for it, but I think it must have been 80-90% off it’s original price, I also picked up Fall of Setarrif, ArcaniA’s only expansion, but I won’t be talking about that, and you’ll know why soon enough. When I started the game, I honestly thought I’d be dropping it soon after as the UI, gameplay and visuals were in the lacking department, but I gave the visuals some leniency due to the game being from 2010. What kept me playing were the character interactions, I love the main character, seriously the dudes a bro. He has such a no-nonsense approach to conversation, and I love it, later in the game he even outright asks characters if they are going to be sending him on pointless fetch quests, which of course they still do, but it’s these interactions between the main character and the NPCs that really make the game for me and kept me playing.

I might as well go over the usual slop that people go over regarding any piece of media. The visuals were quite good for the time but unfortunately the game is quite old now and you might experience some graphical glitches here and there while playing on more modern systems, like I did, besides that though visually the game is fine. I think there is some mods kicking about that can fix these issues, but I couldn’t be bothered to fix them as the graphical glitches didn’t bother me too much, just the lighting was strange at times.

Gameplay is very basic, like…super basic. Again, I wouldn’t know as this is my first experience with the Gothic series but a lot of Gothic fans state that the previous games had a lot more to the combat than this game. There’s a combo system which kind of works, you also have spells but the only useful one is the fire ball spell, in my opinion, the ice and lightning spells are more for freezing and stunning enemies as the final upgrade to the fire ball spell is a fire ball that once hits causes AOE fire damage to whoever was in its range and sets enemies on fire for a short time, which is why it’s the best. You can dodge roll which is useful, and you can guard with a shield, but you can’t have a shield with a two-handed weapon, which was my preferred choice of weapon, so I didn’t really use it. Two- handed weapons did more damage overall and some later enemies can drop some very decent ones. Enemies are stupid, they have a telegraphed attacks and once you learn them, which is very easy, you will not have any issue with dealing with them. Only issues arise from when you are fighting multiple enemies but then you pick them off one at a time until they are all gone, keeping an eye on your surroundings. Forgot to mention the bow, best weapon in the game, you and cause sneak damage to enemies and if there’s a group, at the right distance, pick off one or two enemies before they even get to you. There’s a crafting system for potions and weapons, that’s all I have to say with that, it works.

The quests vary, most of them are bog standard go here kill this type of affair, or go here collect this, or go here talk to this NPC, etc, etc. I won’t speak on the story as I hate all forms of spoilers regarding stuff like that, I personally find the story to be okay, nothing special just okay. Again, it’s the dialogue and interactions you have with NPCs that make this game for me and sometimes you also fall in love with the jank, this game is definitely not for everyone though. Toward the end of the game, I avoided most enemies though as it feels that once you reach the monastery the quality of the game takes a nose-dive, maybe they ran out of budget or time or something. But after the monastery all but a few of the side-quests disappear, the number of monsters increase and your level of care for the game will be waning. Doesn’t help that they throw a long af cave of monsters at you before the last boss, making you want to stop playing even more. I only fought what I needed to towards the end of the game. Also, they replace the FMV CGI cutscenes with power point presentations shortly after the monastery, it really is like that was the turning point of the game in terms of quality and budget.Okay I’ll stop moaning now, in the end I enjoyed my experience with the game for the most part, up until the monastery, did I mention that was the turning point of the game, oh I did, well I thought I’d better mention it again, just to be safe. Fall of Setarrif…well my enjoyment of the base game went from pleasant buzz to tolerable to I just want to be done with it, so do you think after beating the game I’d be willing to give the expansion a go, not a chance, have you seen the reviews on Steam? The base game sits at mixed while the expansion sits at mostly negative, can you blame me for giving it a hard pass.